
To be announcedIn development
A second game on the core rules
The Occult Inc RPG is in development on the Roll Combat Core Rules System. Details will be announced here first.


A second game on the core rules
The Occult Inc RPG is in development on the Roll Combat Core Rules System. Details will be announced here first.
Every check is 2d12 plus a Trait, compared with a Threshold the GM sets.
Miss and you can spend Chance to turn the failure into a success, at a price the GM names.
The game adds its own content on top of the Core Rules. Details will be announced here first.
Occult Inc uses the Roll Combat Core Rules System for checks, Chance, Actions, Effects and injuries. Its Sourcebook adds the game’s own content.
Read the Core Rules (draft)No campaigns are on sale yet. When they are, you will buy them here and read them on the Occult Inc site.