Occult Inc: a candlelit occultist’s desk with a raven perched on a stack of old books, an open spellbook, a skull, a crystal ball, purple potion bottles and a dagger.
To be announcedIn development

Occult Inc

A second game on the core rules

The Occult Inc RPG is in development on the Roll Combat Core Rules System. Details will be announced here first.

How it plays

One roll

Every check is 2d12 plus a Trait, compared with a Threshold the GM sets.

Chance

Miss and you can spend Chance to turn the failure into a success, at a price the GM names.

Its own Sourcebook

The game adds its own content on top of the Core Rules. Details will be announced here first.

Built on the Core Rules

Occult Inc uses the Roll Combat Core Rules System for checks, Chance, Actions, Effects and injuries. Its Sourcebook adds the game’s own content.

Read the Core Rules (draft)

Campaigns

No campaigns are on sale yet. When they are, you will buy them here and read them on the Occult Inc site.