Roll Combat Core Rules
The shared rules every Roll Combat game uses. This reference is built straight from the rules data, so it always matches what the games use. It is a draft while the Player’s Guide is finished.
2d12
plus MOD, against a Threshold
22
Core Actions open to every Persona
24
Effects, each with its own card
Sections
Checks, Thresholds and Chance
How a Trait Check works, how hard things are, what failure costs and how Chance turns a failure around.
Core Actions
The 22 actions every Persona can take, with Stamina cost and when each can be used.
Effects
The 24 Effects that change a character or a scene, and how stacking Effects work.
Injuries and Resting
Trivial, Harmful and Grave injuries, their penalties and how Light and Full Rests heal them.
Light, Biomes and Hazards
Light Levels, Biome Types, Threat Levels, the Hazard Severity table and the Survival Rules.
Infamy and Stability
How Factions and Figures feel about the Crew, from Confidante to Nemesis, and how loyal their people are.
Load and Encumbrance
Load Types, Load Capacity and what happens when a Persona carries too much.
