Vast Sands: a sunlit desert city of mud-brick towers and walls beside a river, with palm trees, camels and mountains in the distance at golden hour.
To be announcedIn development

Vast Sands

A third game on the core rules

The Vast Sands RPG is in development on the Roll Combat Core Rules System. Details will be announced here first.

How it plays

One roll

Every check is 2d12 plus a Trait, compared with a Threshold the GM sets.

Chance

Miss and you can spend Chance to turn the failure into a success, at a price the GM names.

Its own Sourcebook

The game adds its own content on top of the Core Rules. Details will be announced here first.

Built on the Core Rules

Vast Sands uses the Roll Combat Core Rules System for checks, Chance, Actions, Effects and injuries. Its Sourcebook adds the game’s own content.

Read the Core Rules (draft)

Campaigns

No campaigns are on sale yet. When they are, you will buy them here and read them on the Vast Sands site.