Roll Combat VTT
The online gaming experience for Roll Combat games.


Sit down at the table, wherever you are.
Roll Combat VTT is where Roll Combat games are played online. It is built by the Roll Combat VTT division, to run the Core Rules System at the table: maps, tokens, initiative, dice and character sheets in one place.

Battle maps that block sight
Lay a scene out on a grid, draw on it and measure distance as you go. Walls, doors and windows block line of sight, and every token has a sight radius. A Preview as player switch shows the Game Master exactly what the table sees.
- Grid, drawing tools and fog of war
- Ruler and measuring templates
- Draggable tokens linked to characters, with Game Master and player permissions

Initiative and turns
Add the combatants, roll initiative and the tracker puts the round in order. A banner announces whose turn it is, and the turn bar on the map keeps the round in view.
- Initiative tracker and combat manager
- Turn banner and turn bar on the map
- Add selected tokens to a fight in one click

Chat that does the maths
Type /r d20+5 adv and the roll lands in the chat with every die shown. Trait Checks roll 2d12 plus the Trait’s MOD. Game Masters can roll in secret with /gmroll and whisper to one player with /w.
- Dice commands with advantage and disadvantage
- Hidden Game Master rolls and whispers
- /me, roll tables and an optional 3D dice roller with a sound switch

Character sheets that keep up
Trait Scores and their MOD, Vitality, Guard, Stamina, Chance, injuries, Effect charges and Complications all sit on one sheet that saves as you play. Click a Trait to roll it.
- Character builder and sheet that save automatically
- Light Rest and Full Rest buttons
- Chance, injuries and Effect charges tracked on the sheet

Automation, only if you want it
Game Masters can switch on optional automation for turn start, damage and Stamina. Everything is off until the Game Master turns it on, so a table runs as much or as little of the bookkeeping as it likes.
- Refill Guard and Stamina at turn start
- Damage that runs through Guard first
- Bleeding, Burning and Stamina spent on abilities
Built for the Roll Combat Core Rules.
The VTT rolls the Roll Combat Trait Check for you: 2d12 plus the Trait’s MOD, with Adept, EXP, Prowess and Stagger added. The sheet keeps count of Chance, Light Rest, Full Rest, injuries and Effects. The Game Master still sets the Threshold, as at any Roll Combat table.
Where it stands today.
Roll Combat VTT is in beta. Here is what works now and what comes next.
Try it now
The sandbox table is open to anyone, with no sign-in. Open it in a second tab to play as another person.
Online tables come next
Tables for playing with other people arrive when the database connection is switched on in November 2026. Some of the numbers behind the optional automation are still being balanced.
Knightverge Legacy first
The VTT runs for Knightverge Legacy today. Occult Inc and Vast Sands are not in it yet.
Open the table.
Start with the sandbox, then read the guide for quick starts for players and Game Masters, every control and every shortcut.
