Injuries and Resting
Trivial, Harmful and Grave injuries, their penalties and how Light and Full Rests heal them.
Injuries come in three tiers. Each injury lowers dice results, maximum SP and maximum Vitality by its tier’s penalty. 5 injuries in one tier immediately become one injury of the next tier.
| Tier | Penalty | Healing | If untreated | Examples |
|---|---|---|---|---|
| Trivial | 1 | Fully healed by a Light or Full Rest. | Untreated for 1 week or more: becomes a Harmful injury. | Cuts and grazes, minor head injuries, concussions, puncture wounds, bruises, 1st-degree burns. |
| Harmful | 2 | Needs 3 uninterrupted Full Rests. Professional medical attention speeds this up by at least 1 day. | Untreated for 1 week or more: becomes a Grave injury. | Lacerations, limited fractures, concussions, puncture wounds, dislocations, 2nd-degree burns. |
| Grave | 3 | Does not heal naturally. Needs swift medical attention. | Untreated for 1 week or more: can lead to permanent crippling or death. | Severe fractures, amputations, loss of senses, organ damage, 3rd/4th-degree burns, severe head trauma, crush injuries, severe bleeding, suffocation, electrocution. |
Resting
A Light Rest heals Trivial injuries. A Full Rest heals them too, and every Full Rest counts toward the 3 that heal Harmful injuries. Grave injuries do not heal on their own.
