Infamy and Stability
How Factions and Figures feel about the Crew, from Confidante to Nemesis, and how loyal their people are.
Infamy measures how a Faction or Figure feels about the Crew. Five factors each score from -2 to +2, and your decisions move the total. It is kept between -10 and +10.
| Factor | -2 | -1 | 0 | +1 | +2 | Question to ask |
|---|---|---|---|---|---|---|
| Circumstance | Tense | Wary | Alert | Stable | Calm | What is the current situation for them? Under pressure, at war, internal conflict? |
| Leadership | Aggressive | Suspicious | Impartial | Open-Minded | Welcoming | What is the leader’s Attitude? Open to discussion and trade? Recent betrayals? |
| Relationship | Antagonist | Enemy | Neutral | Friendly | Supporter | Who are their enemies and allies? Are they the same as the Crew’s? |
| Activity | Hostile | Trouble | Unknown | Helpful | Partner | Has the Persona already opposed or helped them? Is it widely known? |
| Ideology | Conflict | Opposed | Indifferent | Favourable | United | Do ideals and morals align? Do they approve of your methods? |
Infamy statuses
| Status | Infamy | What they do |
|---|---|---|
| Confidante | +9/10 | Trusts you implicitly. Shares information freely and helps you, even when it is not in their best interests. |
| Ally | +7/8 | Favours you and helps where they can. May loan Equipment or provide combat support. Will not blindly jeopardise their own schemes. |
| Cordial | +5/6 | Professionally respects you. Offers small discounts and utility support, and shares moderately valuable information. |
| Contact | +3/4 | Considers you reliable. Sets up meetings, puts in a good word, shares non-risky information. Expects the courtesy returned. |
| Associated | +1/2 | Knows of you by reputation or conversation. Cautious until they know you better. |
| Neutral | 0 | Neither friendly nor hostile. Will not help or hinder you without further incentive. |
| Nuisance | −1/2 | A small thorn in your side. Only causes trouble if provoked, and avoids risks seeking revenge. |
| Strained | −3/4 | Has a negative experience with you. Looks for ways to inconvenience you, taking minimal risks. |
| Bitter | −5/6 | Resentful. Makes displeasure known and actively obstructs your goals. May gather information to blackmail you. |
| Hostile | −7/8 | Sees you as an active threat. Will use violence if needed, spend resources and call in favours against you. |
| Nemesis | −9/10 | Despises you. Causes chaos and harm whenever they can and will not hesitate to kill. |
Stability
Stability shows how loyal the people inside a Faction are to it.
| Stability | What it means |
|---|---|
| Unbreaking | Almost impossible to change their beliefs. Changes are very slow and accusations need multiple sources of undeniable proof. |
| Secure | Strongly loyal, but not blind to faults. May reconsider with enough solid evidence. |
| Doubting | Faith has been shaken. Questions certain decisions in secret, still follows orders, looks for a safe way out. |
| Fragile | Has almost completely lost belief. Easy to sway if their safety is moderate, but takes no major risks. |
| Traitor | On the verge of betrayal, or already defected. Likely working against them in secret, taking more risks. |
