DraftThese rules are a draft from the Roll Combat Core Rules System Player’s Guide. Numbers and wording can change before release.

Load and Encumbrance

Load Types, Load Capacity and what happens when a Persona carries too much.

Load Capacity is a Persona’s Might Score doubled, plus any buffs. Carry more than that and the Persona is Encumbered.

Load Types
Load TypeLoadWhat it means
Negligible0Very lightweight. Only a large number affect Load Capacity.
Light+1 to +3Easy to handle and carry.
Medium+4 to +6Handleable, but too many weigh you down.
Heavy+7 to +9Weighty. Quickly weighs you down if carrying several.
Hefty10+Cumbersome. Adds significant weight.
ImmovableNot carriedCannot be moved under normal circumstances.

Capacity by Might Score

Load Capacity by Might Score
Might ScoreLoad Capacity
1020
2040
50100
100200

Encumbrance

For every full 10 points over capacity, Motion drops and the Persona risks a Trivial injury each hour.

Encumbrance penalties
Points over capacityEncumberedMotion penalty (ft)
0No0
10Yes10
20Yes20
30Yes30