Load and Encumbrance
Load Types, Load Capacity and what happens when a Persona carries too much.
Load Capacity is a Persona’s Might Score doubled, plus any buffs. Carry more than that and the Persona is Encumbered.
| Load Type | Load | What it means |
|---|---|---|
| Negligible | 0 | Very lightweight. Only a large number affect Load Capacity. |
| Light | +1 to +3 | Easy to handle and carry. |
| Medium | +4 to +6 | Handleable, but too many weigh you down. |
| Heavy | +7 to +9 | Weighty. Quickly weighs you down if carrying several. |
| Hefty | 10+ | Cumbersome. Adds significant weight. |
| Immovable | Not carried | Cannot be moved under normal circumstances. |
Capacity by Might Score
| Might Score | Load Capacity |
|---|---|
| 10 | 20 |
| 20 | 40 |
| 50 | 100 |
| 100 | 200 |
Encumbrance
For every full 10 points over capacity, Motion drops and the Persona risks a Trivial injury each hour.
| Points over capacity | Encumbered | Motion penalty (ft) |
|---|---|---|
| 0 | No | 0 |
| 10 | Yes | 10 |
| 20 | Yes | 20 |
| 30 | Yes | 30 |
